He-Man: The Eternity War #13–15 (DC) are written by Dan Abnett and illustrated by Pop Mhan and Tom Derenick, concluding the run of this title. Here, Skeletor makes his big play to rule the cosmos or, failing that, to end all life in the universe, including his own, because go big or go home.
So, Skeletor gets his final form, He-Man gets his final form (plus, in a callback to issue #19 of the previous but identical run, the convenient ability to stop time since he’s also the “master of eternity”). Anyway, they look pretty silly. The undercard is She-Ra versus the ghost of Hordak for the simple reason that she wouldn’t have anything to do otherwise.
Skeletor’s defeat is abrupt and underwhelming: he talks a lot of smack, and then Dragonball He-Man just kinda walks up and shanks him in the chest while he and She-Ra shout “We have the power” a bunch of times. It’s all just mostly dumb.
It’s also all out of the way by the end of issue #14. Issue #15 is kind of an epilogue; it feels like setup for a storyline that will probably never happen, but one that seems infinitely more appealing than the grim and gritty slog we’ve just been through (I really could have done without mangled, cadaverous Prince Adam in #13) but probably wouldn’t live up to even my severely tempered expectations.
So what have we seen in all these comics? A lot of spectacle, but nowhere near enough setup to make it compelling; a decent Skeletor, but a He-Man who doesn’t do much and a cast of underdeveloped characters; King Hsss shoehorned awkwardly into the comics from the start out of obligation, and a lot of convenient plotting and abrupt resolution.
Issues #13–#15, then, are the underwhelming conclusion to an unimpressive run of comics. If DC’s got any more He-Man comics along these lines in the works, I could just as soon do without them.